再次的,不厌其烦的,本指南仍将解释一下一个基本概念,僵尸是什么玩意儿?这么说吧,如果你家隔壁的小妞吉娜扭动着火辣的身躯正在拍打你的窗户,别开门!仔细观察先,如果她流口水、目光呆滞,并且腐烂发臭,Bingo!你面对的是一个标准的僵尸!别难过,好的一面是,你还没成为她的人肉寿司,坏的一面是,你再也不想和她上床了!仔细观察她的特征(嘿!别朝那里看!),这将有助于你区分它们与一个Cosplayer的不同之处。有关僵尸产生的原因众说纷纭,一种广泛的说法是保护伞公司设在浣熊市的秘密研究基地泄露出的T病毒所致,当然,更扯淡的说法是一个倒霉的病人某天中午不幸吃了一个发霉的汉堡!But who care? Life is hard.
Media Molecule officially took the handmade wraps off its game-sweding suite’s sequel, LittleBigPlanet 2. How do you make a full sequel to a game that’s already had a sequel’s worth of free content updates? Media Molecule appears to have expanded its game-making engine significantly. For example, it is now possible to add AI characters called “Sackbots,” with behavior you can record or define.
Levels can also be bundled to make a whole game, and those games don’t have to be platformers. The trailer above gives us brief looks at racing games (one of which appears to involve players riding mice) and a Space Invaders-style shooter. You can even open use a “Direct Control Seat” to alter controls, allowing you to control objects that are not Sackboy, “and make a game that doesn’t even remotely resemble” Media Molecule’s foundation.
This sequel will even, in a way, act as yet another upgrade to the original: all of the two-million-plus LittleBigPlanet 1 levels will still work.